parent
de7025ea81
commit
cde1209016
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@ -8,7 +8,7 @@ main(void)
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stdio_usb_init();
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maze_t maze;
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sleep_ms(7000);
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sleep_ms(3000);
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printf("Test started!\n");
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@ -34,39 +34,49 @@ generate_random(int min, int max)
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}
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// Define a queue structure for BFS
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typedef struct {
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typedef struct
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{
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int x;
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int y;
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} QueueNode;
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typedef struct {
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typedef struct
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{
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QueueNode *array;
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int front, rear, size;
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unsigned capacity;
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} Queue;
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// Function to create a new queue
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Queue* createQueue(unsigned capacity) {
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Queue* queue = (Queue*)malloc(sizeof(Queue));
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Queue *
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createQueue(unsigned capacity)
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{
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Queue *queue = (Queue *)malloc(sizeof(Queue));
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queue->capacity = capacity;
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queue->front = queue->size = 0;
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queue->rear = capacity - 1;
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queue->array = (QueueNode*)malloc(capacity * sizeof(QueueNode));
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queue->array = (QueueNode *)malloc(capacity * sizeof(QueueNode));
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return queue;
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}
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// Function to check if the queue is empty
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bool isEmpty(Queue* queue) {
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bool
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isEmpty(Queue *queue)
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{
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return (queue->size == 0);
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}
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// Function to check if the queue is full
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bool isFull(Queue* queue) {
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bool
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isFull(Queue *queue)
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{
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return (queue->size == queue->capacity);
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}
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// Function to enqueue a cell in the queue
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void enqueue(Queue* queue, int x, int y) {
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void
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enqueue(Queue *queue, int x, int y)
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{
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if (isFull(queue))
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return;
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queue->rear = (queue->rear + 1) % queue->capacity;
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@ -76,7 +86,9 @@ void enqueue(Queue* queue, int x, int y) {
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}
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// Function to dequeue a cell from the queue
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QueueNode dequeue(Queue* queue) {
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QueueNode
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dequeue(Queue *queue)
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{
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QueueNode cell = queue->array[queue->front];
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queue->front = (queue->front + 1) % queue->capacity;
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queue->size = queue->size - 1;
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@ -84,14 +96,18 @@ QueueNode dequeue(Queue* queue) {
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}
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// Function to perform BFS and find the shortest path
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void bfs_shortest_path(maze_t *maze, int startX, int startY) {
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void
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bfs_shortest_path(maze_t *maze, int startX, int startY)
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{
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// Create a queue for BFS
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Queue* queue = createQueue(maze->height * maze->width);
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Queue *queue = createQueue(maze->height * maze->width);
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// Initialize visited array
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bool visited[maze->height][maze->width];
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for (int i = 0; i < maze->height; i++) {
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for (int j = 0; j < maze->width; j++) {
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for (int i = 0; i < maze->height; i++)
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{
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for (int j = 0; j < maze->width; j++)
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{
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visited[i][j] = false;
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}
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}
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@ -105,25 +121,32 @@ void bfs_shortest_path(maze_t *maze, int startX, int startY) {
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int dy[] = { 0, 0, -1, 1 };
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// Perform BFS
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while (!isEmpty(queue)) {
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while (!isEmpty(queue))
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{
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// Dequeue a cell and process it
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QueueNode current = dequeue(queue);
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int x = current.x;
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int y = current.y;
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// Process the cell (you can customize this part based on your needs)
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// Here, we mark the cell with a special character to indicate it's part of the shortest path
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// Here, we mark the cell with a special character to indicate it's part
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// of the shortest path
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maze->mazecells[y][x].type = 'P'; // 'P' for path
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// Explore adjacent cells
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++)
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{
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int newX = x + dx[i];
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int newY = y + dy[i];
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// Check if the new position is within the maze boundaries
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if (newX >= 0 && newX < maze->width && newY >= 0 && newY < maze->height) {
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if (newX >= 0 && newX < maze->width && newY >= 0
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&& newY < maze->height)
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{
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// Check if the cell is not a wall and hasn't been visited
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if (maze->mazecells[newY][newX].type != 'X' && !visited[newY][newX]) {
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if (maze->mazecells[newY][newX].type != 'X'
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&& !visited[newY][newX])
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{
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// Mark the new cell as visited and enqueue it
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visited[newY][newX] = true;
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enqueue(queue, newX, newY);
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@ -188,54 +211,6 @@ create_map(maze_t *maze)
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}
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}
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/**
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* Create a hardcoded map with a clear path from start to goal
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* @param maze
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*/
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void
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create_hardcoded_map(maze_t *maze)
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{
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// Set fixed height and width during initialization
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maze->height = 5;
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maze->width = 5;
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// Create the map with a clear path
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char hardcoded_map[5][5] = {
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{ 'S', ' ', ' ', ' ', 'G' }, { ' ', ' ', 'X', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' }, { ' ', 'X', ' ', ' ', ' ' },
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{ 'C', ' ', 'X', ' ', ' ' },
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};
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// Copy the hardcoded map to the maze structure
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for (int i = 0; i < maze->height; i++)
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{
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for (int j = 0; j < maze->width; j++)
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{
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maze->mazecells[i][j].type = hardcoded_map[i][j];
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maze->mazecells[i][j].reachable = 0;
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maze->mazecells[i][j].visited = 0;
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}
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}
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}
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/**
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* @brief Mapping Initialization
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*/
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void
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mapping_init(maze_t *p_maze)
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{
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printf("Initializing mapping\n");
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// Set fixed height and width during initialization
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p_maze->height = MAX_HEIGHT / 2;
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p_maze->width = MAX_WIDTH / 2;
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// Create the maze
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printf("Creating maze\n");
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create_hardcoded_map(p_maze);
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printf("Maze created\n");
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}
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/**
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* @brief Print the map
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* @param maze
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@ -278,6 +253,57 @@ print_map(maze_t *maze)
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}
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}
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/**
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* Create a hardcoded map with a clear path from start to goal
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* @param maze
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*/
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void
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create_hardcoded_map(maze_t *maze)
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{
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// Set fixed height and width during initialization
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maze->height = 5;
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maze->width = 5;
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// Create the map based on the image
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char hardcoded_map[5][5] = { { ' ', ' ', ' ', ' ', ' ' },
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{ 'S', 'X', 'X', 'X', ' ' },
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{ ' ', 'X', ' ', ' ', ' ' },
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{ ' ', 'X', ' ', 'X', ' ' },
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{ ' ', ' ', ' ', 'X', 'G' } };
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// Copy the hardcoded map to the maze structure
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for (int i = 0; i < maze->height; i++)
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{
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for (int j = 0; j < maze->width; j++)
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{
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maze->mazecells[i][j].type = hardcoded_map[i][j];
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maze->mazecells[i][j].reachable = 0;
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maze->mazecells[i][j].visited = 0;
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}
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}
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printf("Here is the hardcoded map:\n");
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print_map(maze);
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}
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/**
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* @brief Mapping Initialization
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*/
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void
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mapping_init(maze_t *p_maze)
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{
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printf("Initializing mapping\n");
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// Set fixed height and width during initialization
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p_maze->height = 5;
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p_maze->width = 5;
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// Create the maze
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printf("Creating maze\n");
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create_hardcoded_map(p_maze);
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printf("Maze created\n");
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}
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/**
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* @brief Print the map with the reachable cells
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* @param maze
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}
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/**
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* @brief Function to check if the entire maze has been explored
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* @brief Function to check if the entire map is filled
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* @param maze
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* @return true if all cells are visited, false otherwise
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* @return true if the entire map is filled, false otherwise
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*/
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bool
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maze_explored(const maze_t *maze)
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for (int j = 0; j < maze->width; j++)
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{
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if (maze->mazecells[j][i].type != 'X'
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&& maze->mazecells[j][i].type != 'V')
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&& maze->mazecells[j][i].type != 'V'
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&& maze->mazecells[j][i].type != 'C'
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&& maze->mazecells[j][i].type != 'G'
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&& maze->mazecells[j][i].type != 'S')
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{
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return false;
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}
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return true;
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}
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// Update the find_shortest_path function with the newly created bfs_shortest_path function
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void find_shortest_path(maze_t *maze) {
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// Update the find_shortest_path function with the newly created
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// bfs_shortest_path function
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void
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find_shortest_path(maze_t *maze)
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{
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// Assuming the starting point is the bottom-left corner (0, 0)
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int startX = 0;
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int startY = 0;
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bfs_shortest_path(maze, startX, startY);
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}
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/**
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* @brief Function to backtrack to the start from the goal iteratively
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* @param maze
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* @param currentX pointer to the current X position
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* @param currentY pointer to the current Y position
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*/
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void
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backtrack_to_start(maze_t *maze, int *currentX, int *currentY)
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{
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// Get the current cell type
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char currentCellType = maze->mazecells[*currentX][*currentY].type;
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printf("Backtracking to the start...\n");
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// Base case: Stop if the current cell is the start
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if (currentCellType == 'S')
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// Continue backtracking until reaching the start
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while (*currentX != 0 || *currentY != 0)
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{
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printf("Backtracking completed. Reached the start!\n");
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return;
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}
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printf("Backtracking...\n");
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print_map(maze);
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// Update the current cell as part of the backtracking path
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maze->mazecells[*currentX][*currentY].type = 'P'; // 'P' for path
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// Initialize newX and newY
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int newX = *currentX;
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int newY = *currentY;
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// Explore adjacent cells in all directions
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for (int i = 0; i < 4; i++)
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// Move the car towards the starting point
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if (*currentX > 0)
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{
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// Adjust the new position based on the movement direction
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switch ((mapping_direction_t)i)
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(*currentX)--;
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}
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else if (*currentY > 0)
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{
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case up:
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newY++;
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break;
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case down:
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newY--;
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break;
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case left:
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newX--;
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break;
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case right:
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newX++;
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break;
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(*currentY)--;
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}
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// Check if the new position is within the maze boundaries
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if (newX >= 0 && newX < maze->width && newY >= 0 && newY < maze->height)
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{
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// Check if the new cell is part of the backtracking path
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if (maze->mazecells[newX][newY].type == 'V'
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|| maze->mazecells[newX][newY].type == 'P')
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{
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// Move to the new position
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*currentX = newX;
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*currentY = newY;
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// Recursively backtrack from the new position
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backtrack_to_start(maze, currentX, currentY);
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// If backtracking is successful, stop exploring other
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// directions
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return;
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}
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}
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// Reset newX and newY to the original values
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newX = *currentX;
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newY = *currentY;
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}
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// If no valid adjacent cells are found, backtrack to the previous position
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switch (currentCellType)
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{
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case 'C':
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maze->mazecells[*currentX][*currentY].type
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= ' '; // Clear the car's position
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break;
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default:
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maze->mazecells[*currentX][*currentY].type
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= 'V'; // Mark as visited during backtracking
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break;
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}
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// Print the map during backtracking
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printf("Map during backtracking:\n");
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// Print the map after updating the current cell during backtracking
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printf("Map after updating current cell during backtracking:\n");
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print_map(maze);
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// Move back to the previous position (if not at the start)
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if (currentCellType != 'S')
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{
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// Update the current position to the previous position
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*currentX = newX;
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*currentY = newY;
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// Print the car's position in the map
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printf("Car's position during backtracking: (%d, %d)\n",
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*currentX,
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*currentY);
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vTaskDelay(
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pdMS_TO_TICKS(100)); // Delay to simulate time between movements
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}
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// Print the map after moving back during backtracking
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printf("Map after moving back during backtracking:\n");
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print_map(maze);
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printf("Backtracking completed. Reached the start!\n");
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}
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/**
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* @brief Task to explore the maze, find the shortest path, and reach the goal
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* @brief Task to demonstrate the car following the shortest path from start to
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* goal
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* @param pvParameters
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*/
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void
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combined_task(void *pvParameters)
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demo_shortest_path_task(void *pvParameters)
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{
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maze_t *maze = (maze_t *)pvParameters;
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// Assuming the starting point is the bottom-left corner (0, 0)
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int currentX = 0;
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int currentY = 0;
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// Find the shortest path using BFS
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bfs_shortest_path(maze, currentX, currentY);
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printf("Shortest path found. Demonstrating the car's movement...\n");
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// Iterate through the path and demonstrate the car's movement
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for (int i = maze->height - 1; i >= 0; i--)
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{
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for (int j = 0; j < maze->width; j++)
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{
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if (maze->mazecells[i][j].type == 'P')
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{
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// Move the car to the cell in the shortest path
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currentX = j;
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currentY = i;
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// Print the map with the car's position
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printf("Map with the car's position (BFS):\n");
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print_map(maze);
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// Delay to simulate the car's movement
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vTaskDelay(pdMS_TO_TICKS(500));
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}
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}
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}
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printf("Car reached the goal following the shortest path!\n");
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vTaskDelete(NULL); // Delete the demonstration task
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}
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/**
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* @brief Task to perform mapping of the maze
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* @param pvParameters
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*/
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void
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mapping_task(void *pvParameters)
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{
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maze_t *maze = (maze_t *)pvParameters;
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int currentX = 0; // Initial X position
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int currentY = 0; // Initial Y position
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// Reset maze before floodfill
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// Reset maze before mapping
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for (int i = 0; i < maze->height; i++)
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{
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for (int j = 0; j < maze->width; j++)
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|
@ -473,12 +501,13 @@ combined_task(void *pvParameters)
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{
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// Simulate car movement (you can replace this logic with your actual
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// movement algorithm)
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mapping_direction_t moveDirection
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= (mapping_direction_t)(get_rand_32() % 4);
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// Update the previously visited position before moving
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if (maze->mazecells[currentX][currentY].type
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!= 'S') // Check if it's not the start position
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if (maze->mazecells[currentX][currentY].type != 'S'
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&& maze->mazecells[currentX][currentY].type != 'G')
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{
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maze->mazecells[currentX][currentY].type = 'V'; // 'V' for visited
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}
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@ -516,8 +545,7 @@ combined_task(void *pvParameters)
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}
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// Update the car's position in the maze
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if (maze->mazecells[currentX][currentY].type
|
||||
!= 'S') // Check if it's not the start position
|
||||
if (maze->mazecells[currentX][currentY].type != 'S')
|
||||
{
|
||||
maze->mazecells[currentX][currentY].type = 'C'; // 'C' for car
|
||||
}
|
||||
|
@ -530,13 +558,30 @@ combined_task(void *pvParameters)
|
|||
floodfill(maze, maze->width - 1, 0, 0);
|
||||
|
||||
// Check if the car has explored the entire maze
|
||||
printf("%d\n", maze_explored(maze));
|
||||
if (maze_explored(maze))
|
||||
{
|
||||
printf("Entire maze explored! Now finding the shortest path.\n");
|
||||
printf("Entire maze explored!\n");
|
||||
|
||||
// Continue with backtracking, BFS, and demonstration of the
|
||||
// shortest path
|
||||
printf("Now Backtracking...\n");
|
||||
backtrack_to_start(maze, ¤tX, ¤tY);
|
||||
|
||||
printf("Map after backtracking:\n");
|
||||
print_map(maze);
|
||||
|
||||
// Find the shortest path after backtracking
|
||||
printf("Finding the shortest path...\n");
|
||||
find_shortest_path(maze);
|
||||
|
||||
// Create a task to demonstrate the shortest path
|
||||
xTaskCreate(demo_shortest_path_task,
|
||||
"demo_shortest_path_task",
|
||||
configMINIMAL_STACK_SIZE,
|
||||
(void *)maze,
|
||||
PRIO,
|
||||
NULL);
|
||||
}
|
||||
|
||||
vTaskDelay(
|
||||
|
@ -544,6 +589,100 @@ combined_task(void *pvParameters)
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Task to perform backtracking from the goal to the start
|
||||
* @param pvParameters
|
||||
*/
|
||||
void
|
||||
backtracking_task(void *pvParameters)
|
||||
{
|
||||
maze_t *maze = (maze_t *)pvParameters;
|
||||
|
||||
int currentX = 0; // Initial X position
|
||||
int currentY = 0; // Initial Y position
|
||||
|
||||
printf("Backtracking to the start...\n");
|
||||
backtrack_to_start(maze, ¤tX, ¤tY);
|
||||
|
||||
printf("Map after backtracking:\n");
|
||||
print_map(maze);
|
||||
|
||||
vTaskDelete(NULL); // Delete the backtracking task
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Task to show the movement from start to goal
|
||||
* @param pvParameters
|
||||
*/
|
||||
void
|
||||
movement_task(void *pvParameters)
|
||||
{
|
||||
maze_t *maze = (maze_t *)pvParameters;
|
||||
|
||||
int currentX = 0; // Initial X position
|
||||
int currentY = 0; // Initial Y position
|
||||
|
||||
for (;;)
|
||||
{
|
||||
// Simulate car movement (you can replace this logic with your actual
|
||||
// movement algorithm)
|
||||
mapping_direction_t moveDirection
|
||||
= (mapping_direction_t)(get_rand_32() % 4);
|
||||
|
||||
// Update the previously visited position before moving
|
||||
if (maze->mazecells[currentX][currentY].type != 'S'
|
||||
&& maze->mazecells[currentX][currentY].type != 'G')
|
||||
{
|
||||
maze->mazecells[currentX][currentY].type = 'V'; // 'V' for visited
|
||||
}
|
||||
|
||||
switch (moveDirection)
|
||||
{
|
||||
case up:
|
||||
if (currentY < maze->height - 1
|
||||
&& maze->mazecells[currentX][currentY + 1].type != 'X')
|
||||
{
|
||||
currentY++;
|
||||
}
|
||||
break;
|
||||
case down:
|
||||
if (currentY > 0
|
||||
&& maze->mazecells[currentX][currentY - 1].type != 'X')
|
||||
{
|
||||
currentY--;
|
||||
}
|
||||
break;
|
||||
case left:
|
||||
if (currentX > 0
|
||||
&& maze->mazecells[currentX - 1][currentY].type != 'X')
|
||||
{
|
||||
currentX--;
|
||||
}
|
||||
break;
|
||||
case right:
|
||||
if (currentX < maze->width - 1
|
||||
&& maze->mazecells[currentX + 1][currentY].type != 'X')
|
||||
{
|
||||
currentX++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Update the car's position in the maze
|
||||
if (maze->mazecells[currentX][currentY].type != 'S')
|
||||
{
|
||||
maze->mazecells[currentX][currentY].type = 'C'; // 'C' for car
|
||||
}
|
||||
|
||||
// Print the map with the car's position
|
||||
printf("Map with the car's position:\n");
|
||||
print_map(maze);
|
||||
|
||||
vTaskDelay(
|
||||
pdMS_TO_TICKS(100)); // Delay to simulate time between movements
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Initialise tasks for the Maze
|
||||
* @param maze
|
||||
|
@ -551,13 +690,46 @@ combined_task(void *pvParameters)
|
|||
void
|
||||
mapping_tasks_init(maze_t *maze)
|
||||
{
|
||||
TaskHandle_t combined_task_handle = NULL;
|
||||
xTaskCreate(combined_task,
|
||||
"combined_task",
|
||||
// Task handles
|
||||
TaskHandle_t mapping_task_handle = NULL;
|
||||
TaskHandle_t backtracking_task_handle = NULL;
|
||||
TaskHandle_t demo_shortest_path_handle = NULL;
|
||||
TaskHandle_t movement_task_handle = NULL;
|
||||
|
||||
// Create tasks
|
||||
xTaskCreate(mapping_task,
|
||||
"mapping_task",
|
||||
configMINIMAL_STACK_SIZE,
|
||||
(void *)maze,
|
||||
PRIO,
|
||||
&combined_task_handle);
|
||||
&mapping_task_handle);
|
||||
|
||||
xTaskCreate(backtracking_task,
|
||||
"backtracking_task",
|
||||
configMINIMAL_STACK_SIZE,
|
||||
(void *)maze,
|
||||
PRIO,
|
||||
&backtracking_task_handle);
|
||||
|
||||
// Shortest path task demo
|
||||
xTaskCreate(demo_shortest_path_task,
|
||||
"demo_shortest_path_task",
|
||||
configMINIMAL_STACK_SIZE,
|
||||
(void *)maze,
|
||||
PRIO,
|
||||
&demo_shortest_path_handle);
|
||||
|
||||
xTaskCreate(movement_task,
|
||||
"movement_task",
|
||||
configMINIMAL_STACK_SIZE,
|
||||
(void *)maze,
|
||||
PRIO,
|
||||
&movement_task_handle);
|
||||
|
||||
// Suspend all tasks except the mapping task
|
||||
vTaskSuspend(backtracking_task_handle);
|
||||
vTaskSuspend(demo_shortest_path_handle);
|
||||
vTaskSuspend(movement_task_handle);
|
||||
}
|
||||
|
||||
#endif /* MAPPING_H */
|
||||
|
|
Loading…
Reference in New Issue