feature(Debounce):
Modified Debounce to compare with state in timeframe
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@ -20,13 +20,21 @@
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#include "hardware/gpio.h"
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#define PSEUDO_BTN 15 // GPIO 15 is the pseudo-button
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#define DELAY_US 1000000 // 1-second delay for repeating timer
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#define DEBOUNCE_US 100 // 100us debounce delay
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#define TIMER_US 1000000 // 1-second delay for repeating timer
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#define DEBOUNCE_US 100 // 100us debounce time
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u_int64_t time = 0; // Elapsed time
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u_int prev_state = 0; // Previous state of pseudo-button
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struct repeating_timer timer; // Repeating timer
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u_int64_t time = 0; // Elapsed time
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typedef enum btn_state { // Button state
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PRESSED = 0,
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RELEASED = 1
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} btn_state_t;
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struct btn_status { // Button status
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uint btn_pressed;
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uint btn_released;
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} btn_status = {0, 0};
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/**
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* Callback function for repeating timer
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@ -43,15 +51,32 @@ bool elapsed_time_callback (struct repeating_timer *t) {
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}
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/**
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* Debounce callback function to check if the current state
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* is equal to the previous state.
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* @param id The alarm ID
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* @param new_event The previous state of the pseudo-button
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* @return True if the current state is equal to the previous state
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* Get the state of the pseudo-button (pull-up)
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* This function will implement a debounce algorithm to
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* get the state of the pseudo-button. (With added complexity)
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* @return The state of the pseudo-button
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*/
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int64_t debounce_callback(alarm_id_t id, void *new_event) {
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printf("Debounce Callback\n");
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return (prev_state == *(uint32_t *)new_event);
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btn_state_t get_btn_state () {
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u_int64_t start_time = time_us_64();
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while (time_us_64() - start_time < DEBOUNCE_US)
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{
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if (gpio_get(PSEUDO_BTN))
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{
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btn_status.btn_released += 1;
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}
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else
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{
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btn_status.btn_pressed += 1;
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}
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}
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btn_state_t state = (btn_status.btn_pressed > btn_status.btn_released) ?
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PRESSED : RELEASED;
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btn_status.btn_pressed = 0;
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btn_status.btn_released = 0;
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return state;
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}
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/**
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@ -62,33 +87,24 @@ int64_t debounce_callback(alarm_id_t id, void *new_event) {
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* @param events The type of interrupt that triggered the callback
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*/
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void gpio_callback (uint gpio, uint32_t events) {
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// Debounce algorithm
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prev_state = prev_state == 0 ? events : prev_state;
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btn_state_t btn_state = get_btn_state();
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// Create an alarm that will trigger after 10ms
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add_alarm_in_us(
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DEBOUNCE_US,
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debounce_callback,
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&events,
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false
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);
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// Start timer on button press
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if (gpio == PSEUDO_BTN && events == GPIO_IRQ_EDGE_FALL)
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if (events == GPIO_IRQ_EDGE_FALL && btn_state == PRESSED)
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{
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printf("\n====================================\n");
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printf("Timer Started\n");
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printf("====================================\n");
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add_repeating_timer_us(
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DELAY_US,
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TIMER_US,
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elapsed_time_callback,
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NULL,
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&timer
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);
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}
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// Stop timer on button release
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if (gpio == PSEUDO_BTN && events == GPIO_IRQ_EDGE_RISE)
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if (events == GPIO_IRQ_EDGE_RISE && btn_state == RELEASED)
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{
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cancel_repeating_timer(&timer);
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@ -100,6 +116,7 @@ void gpio_callback (uint gpio, uint32_t events) {
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printf("====================================\n");
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time = 0;
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}
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}
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